Tower Dungeon Guide

The ultimate challenge. Climb 100 floors of increasingly difficult enemies, face catastrophic bosses, and earn exclusive rewards in real-time co-op combat.

100
Max Floors
1-3
Squad Size
10
Bosses

Overview

What is the Tower Dungeon?

The Tower Dungeon is a real-time multiplayer (co-op) combat challenge. You and up to two friends can form a squad, bringing 3 animals each, to battle through 100 floors of scaling difficulty. Unlike standard turn-based battles, the tower operates on a rapid 100ms tick rate, where cooldowns, buffs, and damage happen in real time.

Squad Based

Join solo or with up to 2 other players for a total of 9 animals.

Real-Time Combat

Action buttons are based on cooldowns, not turns.

Team Synergies

Defend grants a shield to your active animal equal to the total DEF of your entire alive team.

Unique Bosses

Every 10 floors features a unique boss with special mechanics.

How It Works

The basics of starting and progressing through the tower.

1

Create or Join

Create or join an existing run via the Lobby UI.

2

Select Animals

Choose 3 animals from your inventory. They will be your party for the duration of the run.

3

Climb the Floors

The leader initiates battles. Clear all enemies to advance. Animals revive at full HP between floors.

4

Checkpoints & Wipes

Checkpoints occur at floors 1, 11, 21, etc. If your entire squad dies, you wipe and return to the last checkpoint.Wiping incurs a 6-hour cooldown.

5

Inactivity Timeout

If no player takes action for 5 minutes during a battle, the run automatically fails.

Floor Progression

Enemy scaling and danger bands across the 100 floors.

Floor RangeDanger LevelEnemy CountSpawn Pool
2–9Very Low2–3Tier 1
12–19Low2–3Tier 1–2
22–29Medium2–3Tier 2
32–39High2–3Tier 2–3
42–49Very High2–3Tier 3
52–59Extreme2–3Tier 3–4
62–69Extreme1–3Tier 4
72–79Insane1–2Tier 4–5
82–89Insane1–2Tier 5
91–92Catastrophic1–2Tier 5 + Monarchs (15%)
93–96Catastrophic1–2Monarchs (45%) + Tier 5
97–99Catastrophic1–2Monarchs (65%) + Tier 5

Creature Bestiary

Standard enemies you'll face on your climb. Stats shown are base values at floor 1; they scale logarithmically as you climb.

Tier 1 (Fodder)

CreatureRole & ThreatBase StatsAbilities
Advenexus Skeleton Undead minion Very Low Threat Tower Enemy
Skeleton
Undead
minionVery Low
HP: 1000
ATK: 150
DEF: 40
SPD: 10
Bone Slash (1.0x)
Advenexus Zombie Undead minion Very Low Threat Tower Enemy
Zombie
Undead
minionVery Low
HP: 1200
ATK: 160
DEF: 50
SPD: 6
Pass: Plague Touch: -10% DEF 8s
Rotting Bite (1.0x)
Plague Touch (-10% DEF)
Advenexus Goblin Monster speed Low Threat Tower Enemy
Goblin
Monster
speedLow
HP: 1000
ATK: 180
DEF: 30
SPD: 22
Pass: Dirty Trick: -15% SPD 6s
Quick Stab (1.0x)
Dirty Trick (-15% SPD)
Advenexus Giant Toad Animal tank Very Low Threat Tower Enemy
Giant Toad
Animal
tankVery Low
HP: 1500
ATK: 155
DEF: 60
SPD: 8
Pass: Swallow: 1.6x damage
Tongue Lash (1.0x)
Swallow (1.6x)
Advenexus Sabertooth Animal fighter Low Threat Tower Enemy
Sabertooth
Animal
fighterLow
HP: 1200
ATK: 200
DEF: 35
SPD: 20
Pass: Frenzy: 2 attacks in 1 action
Claw (1.0x)
Frenzy (0.7x ×2)
Advenexus Ghoul Undead fighter Low Threat Tower Enemy
Ghoul
Undead
fighterLow
HP: 1100
ATK: 190
DEF: 35
SPD: 16
Pass: Devour: heals 25% of damage
Rend (1.0x)
Devour (1.3x + 25% lifesteal)
Advenexus Phantom Undead speed Low Threat Tower Enemy
Phantom
Undead
speedLow
HP: 1000
ATK: 170
DEF: 25
SPD: 28
Pass: Phase Shift: dodge next attack
Soul Touch (1.0x)
Phase Shift (dodge 3s)

Tier 2 (Elites)

CreatureRole & ThreatBase StatsAbilities
Advenexus Parasyte Monster speed Medium Threat Tower Enemy
Parasyte
Monster
speedMedium
HP: 1800
ATK: 350
DEF: 60
SPD: 26
Pass: Infest: 3% maxHP/s for 6s
Latch On (1.0x)
Infest (3% HP DOT)
Advenexus Demogorgon Monster fighter Medium Threat Tower Enemy
Demogorgon
Monster
fighterMedium
HP: 2500
ATK: 400
DEF: 80
SPD: 18
Pass: Screech: -15% ATK (AoE) 8s
Petal Jaw (1.0x)
Screech (-15% ATK AoE)
Pounce (1.7x)
Advenexus Troll Monster tank Medium Threat Tower Enemy
Troll
Monster
tankMedium
HP: 3000
ATK: 320
DEF: 100
SPD: 8
Pass: Regenerate: +10% HP over 8s
Club Smash (1.0x)
Regenerate (+10% HP)
Advenexus Ogre Monster fighter High Threat Tower Enemy
Ogre
Monster
fighterHigh
HP: 2800
ATK: 450
DEF: 90
SPD: 10
Pass: Heavy Swing: 1.8x damage
Ground Slam (1.0x)
Heavy Swing (1.8x)
Advenexus Hollow Undead caster Medium Threat Tower Enemy
Hollow
Undead
casterMedium
HP: 2000
ATK: 380
DEF: 50
SPD: 20
Pass: Sonido: +30% SPD 6s
Cero (1.0x)
Sonido (+30% SPD)
Advenexus Black Minotaur Monster tank High Threat Tower Enemy
Black Minotaur
Monster
tankHigh
HP: 3500
ATK: 420
DEF: 120
SPD: 12
Pass: Fortify: +25% DEF 10s
Gore (1.0x)
Bull Charge (2.0x)
Fortify (+25% DEF)

Tier 3 (Veterans)

CreatureRole & ThreatBase StatsAbilities
Advenexus Devander Monster fighter High Threat Tower Enemy
Devander
Monster
fighterHigh
HP: 4000
ATK: 550
DEF: 100
SPD: 22
Pass: Rage Burst: 2.2x damage
Devastating Strike (1.0x)
Rage Burst (2.2x)
Weaken (-20% DEF)
Advenexus Jaw Titan Monster tank High Threat Tower Enemy
Jaw Titan
Monster
tankHigh
HP: 5500
ATK: 500
DEF: 150
SPD: 10
Pass: Harden: +40% DEF 10s
Jaw Crush (1.0x)
Harden (+40% DEF)
Titan Bite (2.0x, 30% pen)
Advenexus Gyutaro Monster speed High Threat Tower Enemy
Gyutaro
Monster
speedHigh
HP: 3800
ATK: 600
DEF: 80
SPD: 30
Pass: Poison Blood: 4% maxHP/s 6s
Blood Sickle (1.0x)
Rotating Blood Slash (1.5x AoE)
Poison Blood (4% DOT)
Advenexus Cerberus Monster fighter High Threat Tower Enemy
Cerberus
Monster
fighterHigh
HP: 4500
ATK: 580
DEF: 100
SPD: 20
Pass: Nullify enchantments 5s
Triple Bite (1.0x)
Flame Bite (1.8x)
Nullify (lock enchants)
Advenexus Siren Head SCP caster Very High Threat Tower Enemy
Siren Head
SCP
casterVery High
HP: 5000
ATK: 520
DEF: 90
SPD: 14
Pass: Siren Call: -25% SPD (AoE)
Sonic Blast (1.0x)
Siren Call (-25% SPD AoE)
Reality Distortion (-20% ATK AoE)
Advenexus Slenderman SCP caster Very High Threat Tower Enemy
Slenderman
SCP
casterVery High
HP: 4800
ATK: 480
DEF: 70
SPD: 24
Pass: Static Field: stun 2.5s
Tendril Grasp (1.0x)
Static Field (stun 2.5s)
Teleport (dodge 4s)

Tier 4 (Champions)

CreatureRole & ThreatBase StatsAbilities
Advenexus Nomu Monster tank Very High Threat Tower Enemy
Nomu
Monster
tankVery High
HP: 7000
ATK: 650
DEF: 180
SPD: 16
Pass: Shock Absorb: 30% reflect 8s
Shock Absorption Smash (1.0x)
Shock Absorb (30% reflect)
Hyper Smash (2.2x AoE)
Advenexus Juggernaut Monster tank Extreme Threat Tower Enemy
Juggernaut
Monster
tankExtreme
HP: 9000
ATK: 700
DEF: 200
SPD: 8
Pass: Charge: 2x next attack
Unstoppable Crush (1.0x)
Juggernaut Charge (2x next)
Earthquake (1.6x AoE)
Advenexus Menos Grande (Gillian) Undead caster Extreme Threat Tower Enemy
Menos Grande (Gillian)
Undead
casterExtreme
HP: 8000
ATK: 750
DEF: 140
SPD: 10
Pass: Negación: -40% healing (AoE)
Gran Cero (1.0x)
Negación (-40% healing AoE)
Spirit Devour (2.0x + 30% lifesteal)
Advenexus Kraken Animal fighter Extreme Threat Tower Enemy
Kraken
Animal
fighterExtreme
HP: 8500
ATK: 720
DEF: 160
SPD: 12
Pass: Maelstrom: 1.8x AoE
Tentacle Slam (1.0x)
Constrict (-35% SPD)
Maelstrom (1.8x AoE)

Tier 5 (Kaiju)

CreatureRole & ThreatBase StatsAbilities
Advenexus Kaiju No. 9 Kaiju fighter Insane Threat Tower Enemy
Kaiju No. 9
Kaiju
fighterInsane
HP: 12000
ATK: 900
DEF: 200
SPD: 22
Pass: Forced Evolution: +30% ATK 12s
Mimicry Strike (1.0x)
Forced Evolution (+30% ATK)
Annihilation Beam (2.5x AoE)
Advenexus Elder Centipede Kaiju tank Insane Threat Tower Enemy
Elder Centipede
Kaiju
tankInsane
HP: 15000
ATK: 800
DEF: 250
SPD: 14
Pass: Exoskeleton Molt: +50% DEF 10s
Burrow Strike (1.0x)
Exoskeleton Molt (+50% DEF)
World Serpent Devour (2.0x, 40% pen)
Advenexus Orochi Kaiju caster Insane Threat Tower Enemy
Orochi
Kaiju
casterInsane
HP: 13000
ATK: 850
DEF: 180
SPD: 18
Pass: Multi-Head: 3 attacks in 1
Flame Breath (1.0x)
Multi-Head Assault (1.2x ×3)
Terror Aura (-25% ATK AoE)
Advenexus Charybdis Kaiju fighter Insane Threat Tower Enemy
Charybdis
Kaiju
fighterInsane
HP: 14000
ATK: 870
DEF: 190
SPD: 16
Pass: Abyssal Drain: 5% maxHP/s AoE
Vortex Pull (1.0x)
Tsunami (2.0x AoE)
Abyssal Drain (5% DOT AoE)

Monarchs

Catastrophic-level threats that only spawn on floors 90-100.

Monarchs possess incredibly high base stats and devastating AoE attacks. They bypass normal spawning rules and appear as solo threats in the highest floors.

CreatureRole & ThreatBase StatsAbilities
Advenexus Baran Monarch fighter Catastrophic Threat Tower Enemy
Baran
Monarch of White Flames
Monarch
fighterCatastrophic
HP: 20000
ATK: 2200
DEF: 300
SPD: 24
Pass: Breath of Destruction: 2.5x AoE
White Flame (1.0x)
Breath of Destruction (2.5x AoE)
Dragon Fear (-30% ATK AoE)
Advenexus Rakan Monarch fighter Catastrophic Threat Tower Enemy
Rakan
Monarch of Fangs
Monarch
fighterCatastrophic
HP: 22000
ATK: 2400
DEF: 280
SPD: 28
Pass: Beast Rampage: 2 hits at 1.8x
Fang Strike (1.0x)
Beast Rampage (1.8x ×2)
Predator Instinct (+40% SPD)
Advenexus Sillad Monarch caster Catastrophic Threat Tower Enemy
Sillad
Monarch of Frost
Monarch
casterCatastrophic
HP: 18000
ATK: 2000
DEF: 250
SPD: 20
Pass: Absolute Zero: -50% SPD AoE
Frost Lance (1.0x)
Absolute Zero (-50% SPD AoE)
Blizzard (2.0x AoE)
Advenexus Tarnak Monarch tank Catastrophic Threat Tower Enemy
Tarnak
Monarch of Iron Body
Monarch
tankCatastrophic
HP: 28000
ATK: 1800
DEF: 400
SPD: 12
Pass: Iron Fortress: +60% DEF 12s
Iron Fist (1.0x)
Iron Fortress (+60% DEF)
Seismic Slam (2.0x AoE, 30% pen)
Advenexus Legia Monarch caster Catastrophic Threat Tower Enemy
Legia
Monarch of the Beginning
Monarch
casterCatastrophic
HP: 20000
ATK: 2100
DEF: 260
SPD: 22
Pass: Origin Wipe: -50% healing AoE
Genesis Bolt (1.0x)
Origin Wipe (-50% healing AoE)
Primordial Blast (2.8x)
Advenexus Querehsha Monarch caster Catastrophic Threat Tower Enemy
Querehsha
Monarch of Plagues
Monarch
casterCatastrophic
HP: 19000
ATK: 2000
DEF: 240
SPD: 20
Pass: Pandemic: 6% maxHP/s AoE
Plague Touch (1.0x)
Pandemic (6% DOT AoE ×2 stacks)
Decay Aura (-35% DEF AoE)
Advenexus Yogumunt Monarch fighter Catastrophic Threat Tower Enemy
Yogumunt
Monarch of Transfiguration
Monarch
fighterCatastrophic
HP: 21000
ATK: 2300
DEF: 270
SPD: 26
Pass: Reality Rend: ignore 50% DEF
Transfigure Strike (1.0x)
Morph (+50% ATK)
Reality Rend (2.5x, 50% pen)

Boss Encounters

Major roadblocks encountered every 10 floors.

Floor 10: SCP-173

Advenexus SCP-173 Boss Floor 10 SCP C Tier Tower Dungeon
SCPC Tier
Insta-kills anyone who blinks (Deep Focus required within 8s)
HP15,000
ATK850
DEF800
SPD10
Mechanic:Use Potion of Deep Focus within 8 seconds or die.
Counter:Deep Focus potion (mandatory)
Skills:Neck Snap (1.2x)

Floor 20: The Clicker

Advenexus The Clicker Boss Floor 20 Monster B Tier Tower Dungeon
MonsterB Tier
Attacks that make noise are met with instant death
HP20,000
ATK1100
DEF700
SPD18
Mechanic:Use Potion of Stealth before attacking. Any noise kills you.
Counter:Stealth potion (mandatory)
Skills:Lunge (1.4x) • Screech (-20% SPD AoE)

Floor 30: Nemesis

Advenexus Nemesis Boss Floor 30 Monster B Tier Tower Dungeon
MonsterB Tier
Marks a player with continuous crushing pressure
HP35,000
ATK1300
DEF1100
SPD14
Mechanic:Focus damage on boss. Heal the marked ally to survive.
Counter:Focus healing on marked player
Skills:Crush (1.3x) • Heavy Blow (1.8x) • Relentless Pursuit (2.0x, P2)
Phases:Phase 2 at 50% HP: ATK ×1.20

Floor 40: SCP-096

Advenexus SCP-096 Boss Floor 40 SCP A Tier Tower Dungeon
SCPA Tier
Looking at its face triggers unstoppable rage
HP35,000
ATK1600
DEF600
SPD35
Mechanic:Use Potion of Mind Sight. Any action without it triggers rage.
Counter:Mind Sight potion (mandatory)
Skills:Rage Swipe (1.5x) • Wail (-30% DEF AoE) • Violent Rage (2.5x AoE, P2)
Phases:Phase 2 at 40% HP: ATK ×1.30, SPD ×1.20

Floor 50: Time Lag Warden

Advenexus Time Lag Warden Boss Floor 50 Monster A Tier Tower Dungeon
MonsterA Tier
Distorts time, adding +5s to ALL player cooldowns
HP50,000
ATK1600
DEF1200
SPD12
Mechanic:No direct counter. Survive the timing pressure.
Counter:None — pure skill/strategy
Skills:Temporal Strike (1.2x) • Time Lock (stun 2s) • Chrono Blast (1.8x AoE, P2)
Phases:Phase 2 at 50% HP: ATK ×1.15, SPD ×1.10

Floor 60: Mirror Doppelganger

MonsterA Tier
Reflects 100% damage back; takes only 20%
HP60,000
ATK1500
DEF800
SPD20
Mechanic:the mimic is a ragebait, find out the counter.
Counter:Patience
Skills:Mimic Strike (0.8x)

Floor 70: The Illusionist

MonsterA Tier
Warps reality — shuffles UI buttons every 10 seconds
HP65,000
ATK2200
DEF1400
SPD22
Mechanic:Read the layout carefully. Buttons swap but keep their functions.
Counter:Careful UI reading, slow deliberate actions
Skills:Illusion Strike (1.3x) • Mind Fog (-15% SPD AoE) • Phantasm (2.0x AoE, P2)
Phases:Phase 2 at 50% HP: ATK ×1.20, SPD ×1.15

Floor 80: Puppet Master

MonsterS Tier
Redirects attacks to allies (200% dmg); heals feed boss
HP80,000
ATK2350
DEF1800
SPD16
Mechanic:Attack only during 10s safe windows. Deep Focus reduces redirect.
Counter:Deep Focus potion + safe window timing
Skills:Puppet Strike (1.2x) • String Pull (-20% ATK) • Mass Control (1.6x AoE, P2)
Phases:Phase 2 at 40% HP: ATK ×1.25

Floor 90: Mahoraga

MonsterS Tier
Regenerates 100% HP every 6 seconds
HP100,000
ATK2600
DEF2000
SPD24
Mechanic:Coordinate burst damage (20% maxHP in 6s) to break adaptation for 10s.
Counter:Full team burst + crit stacking
Skills:Wheel Strike (1.6x) • Adaptive Strike (2.2x) • Full Adaptation (2.8x AoE, P2)
Phases:Phase 2 at 30% HP: ATK ×1.40, SPD ×1.25

Floor 100: The Scarlet King

EldritchS Tier
Cycles through ALL 9 boss abilities every 20 seconds
HP150,000
ATK3000
DEF2600
SPD20
Mechanic:Learn patterns fast. Survive rotating mechanics from all bosses.
Counter:Extreme coordination, burst windows, potion cycling
Skills:Scarlet Slash (1.5x) • Judgment (2.0x AoE) • Royal Decree (-25% DEF AoE, P2) • Crimson Storm (2.5x AoE, P3)
Phases:P2 at 70% HP: ATK ×1.15 | P3 at 35% HP: ATK ×1.40, SPD ×1.25

Floor Modifiers

Special effects applied based on the floor number.

None

No modifier

Haste

Enemies +20% SPD

Toxic

All units take 1% HP/5s

Mana Void

Mana regen disabled

Volatile

+15% crit chance for all

Blighted

Healing effectiveness -30%

Fortified

Enemies +25% DEF

Empowered

Enemies +20% ATK

Combat Mechanics

Understanding the real-time action resolution system.

Action Priority

Because the combat resolves every 100ms, actions are queued and executed in a strict priority order. If two players queue actions at the exact same tick, the system resolves them based on priority, then speed.

  • Defend (Priority 1) - Shields are applied instantly to mitigate incoming attacks.
  • Heal & Heal Ally (Priority 2) - Healing occurs before damage.
  • Potions & Enchants (Priority 3) - Buffs and debuffs apply next.
  • Attack (Priority 4) - Damage is calculated and applied last.

Team Attacks

When you use the Attack action, the damage is calculated using the combined ATK of ALL alive animals in your team. Lifesteal is applied based on the total damage and heals the active animal.

Team Defend

The Defend action applies a temporary shield equal to the combined DEF of ALL alive animals in your team. Shields absorb incoming damage before your active animal's HP is affected. Shields are cleared at the end of each floor.

Potions & Shop

Items available during your climb. You can access the shop in safe zones (every 10 floors after the boss).

Boss Counter Potions

Potion of Deep Focus

400 Coins

Maintain sight — counters SCP-173 and Puppet Master

Counters:
SCP-173Puppet Master

Potion of Stealth

400 Coins

Stealth mode — counters The Clicker

Counters:
The Clicker

Potion of Mind Sight

500 Coins

See through mind — counters SCP-096

Counters:
SCP-096

Potion of Speed

300 Coins

Reduces all cooldowns by 2s

Counters:General Use

Shop Items

Lvl 1 Healing Orb

Heals +500 HP

150 🪙

Lvl 2 Healing Orb

Heals +1,000 HP

300 🪙

Lvl 3 Healing Orb

Heals +2,000 HP

500 🪙

Lvl 1 Barrier

50% dmg reduction 5s

200 🪙

Lvl 2 Barrier

50% dmg reduction 10s

400 🪙

Lvl 3 Barrier

50% dmg reduction 15s

600 🪙

Lvl 1 Resurrection Staff

Revive animal at 25% HP

300 🪙

Lvl 2 Resurrection Staff

Revive animal at 50% HP

700 🪙

Rewards

Earn Tower Tokens to spend in the exclusive Tower Shop.

Tower Tokens

Tower Tokens are earned for every floor cleared. Boss floors grant 3x the normal amount. Tokens scale exponentially as you climb higher. The formula is:
Tokens = 50 + (Floor × 20) + (Floor / 5)²

Milestone Boss Bonuses
Floor 10 Boss
+2,000
Floor 20 Boss
+5,000
Floor 30 Boss
+10,000
Floor 40 Boss
+15,000
Floor 50 Boss
+25,000
Floor 60 Boss
+40,000
Floor 70 Boss
+60,000
Floor 80 Boss
+80,000
Floor 90 Boss
+120,000
Tower Champion
+500,000

Rare Drops

Starting from higher floors, there is a small chance to receive rare drops upon clearing a floor. The chances increase as you climb.

  • Gem Shards (Highest drop rate)
  • Enchantment Scrolls (Medium drop rate)
  • Evolution Stones (Very rare)

Strategy Guide

Tips and tricks for climbing the tower.

Team Composition is Key

Because Team ATK and Team DEF are combined, you don't necessarily need a balanced team per player. Instead, a squad of 3 players can coordinate: one player brings high ATK animals, another brings high DEF tanks, and the third brings healers.

Communication During Bosses

Bosses from Floor 60 onwards require extreme coordination. If one person attacks the Mirror Doppelganger, the whole team will likely wipe. If you don't coordinate burst damage on Mahoraga (Floor 90), it will regenerate forever. Use voice chat or be very communicative in the game chat.

Manage Your Safe Zones

Safe zones appear after every boss (Floors 11, 21, 31, etc.). These also act as checkpoints. Before fighting the boss on Floor 10/20/etc., make sure everyone understands the mechanics. If you wipe, you only go back to the start of the current block of 10 floors.

Prioritize Defend

Because Defend has a priority of 1 (executes before attacks) and applies a shield equal to your ENTIRE alive team's DEF, it is the strongest mitigating tool in the game. Have one player dedicate themselves to spamming Defend when boss abilities are incoming.

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